NIMBLE - CGF Innovation
CGF Nimble is a facial motion capture system that allows you to automate facial animation of computer generated characters, talking animals and digital doubles
NIMBLE is a facial motion capture system that allows you to automate facial animation of computer generated characters, talking animals and digital doubles.
Our system provides high-quality realistic facial animation of digital characters allowing you to catch the subtle nuances of the actor’s play and transfer them to the CG-character. Real-time rendering gives freedom to make creative decisions quickly, significantly reduces production time and provides the highest productivity.
Nimble offers the following features
- marker-based (offline) and markerless (real-time) facial motion capture
- custom lightweight helmet design that allows actors to work comfortably up to 12 hours a day, where the special attention was paid to provide actor’s freedom in movement
- rendering of CG-character’s facial animation in real-time
- integration with Maya and Unreal Engine
- significant reduction of the production cycle and improving the speed of high-detailed facial animation creation
PROJECTS
Nimble underwent pilot testing on the Russian feature film “Naparnik” (“The Partner”), carrying out facial motion capture of an adult actor Sergey Garmash and retargeting his facial expressions to a computer generated child.
The film premiered in September, 2017.
Nimble was also used in the creation of animated short film “Relicts” by director Arkadiy Demchenko. We are doing a photorealistic digital double of real girl, catch the nuances of the actor’s performance and transfer them to the CG-character.
Date of the premiere will be determined later.
Currently Nimble is involved in a large feature film “The Little Hunchback Horse” where Nimble assists actor Pavel Derevyanko to play a hero animal-character (the Little Hunchback Horse).
Date of the premiere will be determined later.